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My Notes: GDC 2014 – Day 5 – More Expo and some Lectures

The GDC 2014 in San Francisco happened one month ago and I am going to bring you a post every day like a diary for the next few days =)
This was my first GDC in the States and I took some pictures and wrote a lot of notes about my daily stuff, the talks / lectures and what I have experienced.

 It’s Thursday and I visited the Expo again and had some cool talks and not to forget the Ubisoft Party ;)

We had breakfast at Cafe Mason, its amazing there, you should visit the location if you have the chance.

 

Breakfast and morning stuff =)

Expo Impressions

Some Lectures

Ubisoft Party

Sessionlist + Notes:

I’ll link all sessions to the GDC-Vault, if possible to the free stuff.
All notes are my private quick notes, ask me if i need to clarify them.

  • The Art of making Guacamelee
    • Finding and creating the art style
    • love the colorwork and lighting
    • Get presentation and stuff
    • Different worlds and colorstyles
    • Good prototype and nice techdemos
    • Blocking out (pixelart) and simple shapes for colorthen drawing details
    • Art in 3Dmax
    • 2d game in 3d engine
      • Light and colorlayers can be added easily
      • and easy parlaxing
    • Integrating graphics with comments so that everybody can understand (and for documentation)
    • Tips:
      • Design from inside to outside
        • start with the core and build from that
      • Make mistakes, make them early and frequently
        • Early iteration and early feedback
      • Ugly drawings have the best personality
        • The goal of the drawing is to communicate, not to look good
      • Collaboration
        • Collaboration does not happen by chance, it needs to be cultivated
      • Trust your instinct
        • Being genuine is more important than trying to please everyone
    • About 3 month pre-production
    • Pitch and concept video was made in flash and hand-animated and drawn
    • Get feedback from locals if you are making a game for another culture or with another culture involved and decide wisely what stereotype you want to use
  • Using Youtube and Twitch to market your Game
    • Single people with more than 1.5 million subscriber
    • Indies love word of mouth and also do mobile game developer
    • YouTube videos of fans playing the game binding of Isaac raised the copies sold per day by more than 1000%
    • Papers please got greenlighted due to attention by youtubers
    • Videogamecaster.com / big-list-of-youtubers
    • If you contact a YouTube or streamer:
      • Use mail
      • Include a code or build
      • Be brief
      • Explain your games value ()
      • Use twitter
      • Don’t use youtubemessages
      • Don’t do interestchecks
      • Don’t feel inferior
    • There are about 5 games a day… don’t get in touch to late
    • Lot of streamers and youtubers there
    • Follow him at Twitter @northernlionLP 
  • Managing Cross-Cultural Teams
    • I was a bit late and my notes were pretty quick and dirty
    • If you are in the position managing or working with a multicultural team, have a look
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